A Fireworked Night: Version 2(Marathon Jam Edition)
A Fireworked Night » Devlog
A Fireworked Night: Version 2(Marathon Jam Edition)
Music and Sounds
- Added 4 tracks of music
- Added sounds for...
- Fireworks
- Enemies
- Player Actions
Bug Fixes
- Jumping is much more responsive
- You can no longer clip into world geometry and other objects
- After collecting a secret firework, the UI that appears is rendered in the correct way
- Spamming the mouse button to progress in the intro and outro should no longer result in the next scene being loaded several times
- Updated to Unity 2020.3, which might fix certain issues(or not)
Improvements
- Added health bars to enemies
- You can now jump by holding down the space bar(relates to more responsive jumping)
- Changed the carpet texture
- Made the sides of boxes more obvious
- Activating a checkpoint or dying refills your fireworks; however, firework boxes are still here if you need fireworks
- Added a cave that gives the beginning of the game a slightly less steep learning curve
- Secret fireworks now have hints that point you towards them
- The first secret firework is now in plain sight so you can realize that secret fireworks exist
- Changed the sky, adding more stars and the moon
- Added clouds
- Made water more realistic
- The pause menu's background isn't a checkerboard pattern anymore
- Instead, the game view is darkened
- Added an option for mouse sensitivity
- Removed many faces from the world geometry, mostly ones that are out of bounds
- Additional fireworks have been added into the firework show
- The secret fireworks' initial particles and the grand firework's initial particles have been made bigger, to distinguish them between the regular fireworks
- The firework show has been made faster; fireworks will be skipped if they haven't been collected
- For example, if the player hasn't collected any secret fireworks, the game will skip straight to the grand firework, instead of waiting around for inactive fireworks
- The player's firework explosion particles are no longer affected by the player's rotation
- Some surfaces are now reflective
- When approaching the exit(which leads into the outro,) the environment will darken
- Additional details have been added, including houses
- The tutorials have simplified, relying more on drawings than text
Other Things
- Added a WebGL build
- It's not good, so it isn't here at all
- Added a debug mode
- Allows you to teleport between checkpoints
- Used to allow you to crash the game
- Also allows you to test the ending of the game
- Only accessible through the Unity Editor
- Added an
easter eggGet to it by pressing some buttons(both of them are in the area before the first secret firework,) and by clipping through a random wall
Files
A Fireworked Night- v2 Windows (64-bit) 46 MB
Jul 16, 2021
A Fireworked Night- v2 Windows (32-bit) 43 MB
Jul 16, 2021
Get A Fireworked Night
A Fireworked Night
Deliver the Grand Firework and save the annual firework show!
Status | Released |
Author | jlintgod |
Genre | Platformer |
Tags | 3D, Black and White, First-Person |
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